So we're finally able to actually spawn balls into the scene instead of just placing them out by hand as we've previously done. By doing this we were also able to actually give them color since we could randomize the color in the spawn function. One step closer to an actual ball pit i guess.
Some other interesting stuff is that we managed to make the balls not clip into each other as they've previously done. Turns out stealing an implementation for gasses means that the particles behave like gas. Who would've guessed that?
We also realised that there is quite a sharp cutoff with how many balls we could have. 5^3 is fine, 6^3 works 7^3 is just painful. We'll see if we can figure some smart optimization stuff out.
Hopefully all there's left is to just make the actual pool.
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